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Typedefs</h2></td></tr>
<tr class="memitem:ga3bdc45d8289530ec60f8b0afd86dec9d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; bool &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga3bdc45d8289530ec60f8b0afd86dec9d">bvec2</a></td></tr>
<tr class="memitem:gaa6930ec345061c66a5fcb4839bbc23b2"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; bool &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gaa6930ec345061c66a5fcb4839bbc23b2">bvec3</a></td></tr>
<tr class="memitem:ga3b7e171999130bbe808335a4e41356a0"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; bool &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga3b7e171999130bbe808335a4e41356a0">bvec4</a></td></tr>
<tr class="memitem:gac47a6148fdae0fe40858fb357aa9e9c5"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gac47a6148fdae0fe40858fb357aa9e9c5">dmat2</a></td></tr>
<tr class="memitem:ga154eeba579bb2792509d4f68d7269116"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga154eeba579bb2792509d4f68d7269116">dmat2x2</a></td></tr>
<tr class="memitem:ga6722002d2b3591b9617696009cb92d7d"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga6722002d2b3591b9617696009cb92d7d">dmat2x3</a></td></tr>
<tr class="memitem:ga839ae2cf7dd0064e97529dfe10017ad2"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga839ae2cf7dd0064e97529dfe10017ad2">dmat2x4</a></td></tr>
<tr class="memitem:ga92c12ba0463edf4aa5d6d0e506591cf0"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga92c12ba0463edf4aa5d6d0e506591cf0">dmat3</a></td></tr>
<tr class="memitem:ga94c2f5b05e0be254d81b53fdea6602d7"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga94c2f5b05e0be254d81b53fdea6602d7">dmat3x2</a></td></tr>
<tr class="memitem:gaf72ab1d43dc5d437d2c9ea53ea038e3b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gaf72ab1d43dc5d437d2c9ea53ea038e3b">dmat3x3</a></td></tr>
<tr class="memitem:ga04f2a951763897578c4c08e61989f1d1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga04f2a951763897578c4c08e61989f1d1">dmat3x4</a></td></tr>
<tr class="memitem:ga5db20fe7521b2e5bfa67a3131bdd0623"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga5db20fe7521b2e5bfa67a3131bdd0623">dmat4</a></td></tr>
<tr class="memitem:ga1c381a2410bbabe8464254b1ff76173c"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga1c381a2410bbabe8464254b1ff76173c">dmat4x2</a></td></tr>
<tr class="memitem:ga250ca1110cb3df02e122705e0df801f3"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga250ca1110cb3df02e122705e0df801f3">dmat4x3</a></td></tr>
<tr class="memitem:gae2cf7fdac82b788e8f4d4145f6c963f1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gae2cf7fdac82b788e8f4d4145f6c963f1">dmat4x4</a></td></tr>
<tr class="memitem:ga88bf1a60f35314a6b3f2c5adc97004cf"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga88bf1a60f35314a6b3f2c5adc97004cf">dvec2</a></td></tr>
<tr class="memitem:ga0f0fcb7b631cbbac4341badb01d84218"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga0f0fcb7b631cbbac4341badb01d84218">dvec3</a></td></tr>
<tr class="memitem:ga6f62aca8ddbdb3badf9d52885e7dcfb6"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; double &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga6f62aca8ddbdb3badf9d52885e7dcfb6">dvec4</a></td></tr>
<tr class="memitem:ga57f96c5b79eb60a0cdf7239a00059f12"><td class="memItemLeft" align="right" valign="top">typedef mediump_ivec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga57f96c5b79eb60a0cdf7239a00059f12">ivec2</a></td></tr>
<tr class="memitem:ga99b2af4e3595d7c8e5f08bf486a56fb2"><td class="memItemLeft" align="right" valign="top">typedef mediump_ivec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga99b2af4e3595d7c8e5f08bf486a56fb2">ivec3</a></td></tr>
<tr class="memitem:gaf17f7e16ac54cfa7fcfcfaf256ca168a"><td class="memItemLeft" align="right" valign="top">typedef mediump_ivec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gaf17f7e16ac54cfa7fcfcfaf256ca168a">ivec4</a></td></tr>
<tr class="memitem:ga6e30cfba068ebc3c71fe1f8b3110e450"><td class="memItemLeft" align="right" valign="top">typedef mat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga6e30cfba068ebc3c71fe1f8b3110e450">mat2</a></td></tr>
<tr class="memitem:ga541e93ab7e75fc5278967868346bfc52"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat2x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga541e93ab7e75fc5278967868346bfc52">mat2x2</a></td></tr>
<tr class="memitem:ga809c58677b46fc8da09f30b240c3783b"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat2x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga809c58677b46fc8da09f30b240c3783b">mat2x3</a></td></tr>
<tr class="memitem:ga3409c62fef12281e7b51089f3aab74c5"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat2x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga3409c62fef12281e7b51089f3aab74c5">mat2x4</a></td></tr>
<tr class="memitem:ga6dd3ec98a548755676267e59142911f8"><td class="memItemLeft" align="right" valign="top">typedef mat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga6dd3ec98a548755676267e59142911f8">mat3</a></td></tr>
<tr class="memitem:ga9a5eb78c36daa86cd1088a69f9e9e5a2"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat3x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga9a5eb78c36daa86cd1088a69f9e9e5a2">mat3x2</a></td></tr>
<tr class="memitem:ga35677e00b074144ba6ea0cee28b1af18"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat3x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga35677e00b074144ba6ea0cee28b1af18">mat3x3</a></td></tr>
<tr class="memitem:ga93186a7c5022e2729120c1116ef98fcf"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat3x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga93186a7c5022e2729120c1116ef98fcf">mat3x4</a></td></tr>
<tr class="memitem:gade0eb47c01f79384a6f38017ede17446"><td class="memItemLeft" align="right" valign="top">typedef mat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gade0eb47c01f79384a6f38017ede17446">mat4</a></td></tr>
<tr class="memitem:ga9a86e1287cdb117bcf729e211b74c7e0"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat4x2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga9a86e1287cdb117bcf729e211b74c7e0">mat4x2</a></td></tr>
<tr class="memitem:gaaab08bfb3762813b07255a22feaf49ad"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat4x3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gaaab08bfb3762813b07255a22feaf49ad">mat4x3</a></td></tr>
<tr class="memitem:ga723e1c8ae60f7e6c77c7dc05b05f4eb0"><td class="memItemLeft" align="right" valign="top">typedef mediump_mat4x4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga723e1c8ae60f7e6c77c7dc05b05f4eb0">mat4x4</a></td></tr>
<tr class="memitem:ga9e2b051a6341f16248ea25acdd5d89aa"><td class="memItemLeft" align="right" valign="top">typedef mediump_uvec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga9e2b051a6341f16248ea25acdd5d89aa">uvec2</a></td></tr>
<tr class="memitem:gaa0fbed80f2511622572de0ffbb31ac46"><td class="memItemLeft" align="right" valign="top">typedef mediump_uvec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gaa0fbed80f2511622572de0ffbb31ac46">uvec3</a></td></tr>
<tr class="memitem:gafe7dd95eda66797d49323fad4b63ac81"><td class="memItemLeft" align="right" valign="top">typedef mediump_uvec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#gafe7dd95eda66797d49323fad4b63ac81">uvec4</a></td></tr>
<tr class="memitem:ga80139c81aa2687717598312039cea8d1"><td class="memItemLeft" align="right" valign="top">typedef mediump_vec2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga80139c81aa2687717598312039cea8d1">vec2</a></td></tr>
<tr class="memitem:ga8a44105c47072f9ea1413f15faa31f64"><td class="memItemLeft" align="right" valign="top">typedef mediump_vec3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga8a44105c47072f9ea1413f15faa31f64">vec3</a></td></tr>
<tr class="memitem:ga3f36f44916da88f7173bc4afa030ebe1"><td class="memItemLeft" align="right" valign="top">typedef mediump_vec4&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00140.html#ga3f36f44916da88f7173bc4afa030ebe1">vec4</a></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>The standard types defined by the specification. </p>
<p>These types are all typedefs of more generalized, template types. To see the definiton of these template types, go to <a class="el" href="a00142.html">Template types</a>. </p>
<hr/><h2>Typedef Documentation</h2>
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<p>2 components vector of boolean. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00248">248</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>3 components vector of boolean. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00253">253</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>4 components vector of boolean. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00258">258</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00281">281</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>2 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00296">296</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>2 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00301">301</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>2 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00306">306</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00286">286</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>3 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00311">311</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<p>3 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00316">316</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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      <table class="memname">
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          <td class="memname">typedef detail::tmat3x4&lt;double&gt; dmat3x4</td>
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      </table>
</div>
<div class="memdoc">

<p>3 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00321">321</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="ga5db20fe7521b2e5bfa67a3131bdd0623"></a>
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        <tr>
          <td class="memname">typedef detail::tmat4x4&lt;double&gt; dmat4</td>
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      </table>
</div>
<div class="memdoc">

<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00291">291</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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          <td class="memname">typedef detail::tmat4x2&lt;double&gt; dmat4x2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 * 2 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00326">326</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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          <td class="memname">typedef detail::tmat4x3&lt;double&gt; dmat4x3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 * 3 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00331">331</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="gae2cf7fdac82b788e8f4d4145f6c963f1"></a>
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          <td class="memname">typedef detail::tmat4x4&lt;double&gt; dmat4x4</td>
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      </table>
</div>
<div class="memdoc">

<p>4 * 4 matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00336">336</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga88bf1a60f35314a6b3f2c5adc97004cf"></a>
<div class="memitem">
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        <tr>
          <td class="memname">typedef detail::tvec2&lt;double&gt; dvec2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Vector of 2 double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00266">266</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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</div>
<a class="anchor" id="ga0f0fcb7b631cbbac4341badb01d84218"></a>
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        <tr>
          <td class="memname">typedef detail::tvec3&lt;double&gt; dvec3</td>
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      </table>
</div>
<div class="memdoc">

<p>Vector of 3 double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00271">271</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga6f62aca8ddbdb3badf9d52885e7dcfb6"></a>
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">typedef detail::tvec4&lt;double&gt; dvec4</td>
        </tr>
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</div>
<div class="memdoc">

<p>Vector of 4 double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00276">276</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="ga57f96c5b79eb60a0cdf7239a00059f12"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_ivec2 ivec2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00197">197</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="ga99b2af4e3595d7c8e5f08bf486a56fb2"></a>
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_ivec3 ivec3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00202">202</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="gaf17f7e16ac54cfa7fcfcfaf256ca168a"></a>
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      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_ivec4 ivec4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00207">207</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga6e30cfba068ebc3c71fe1f8b3110e450"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mat2x2 mat2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00166">166</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga541e93ab7e75fc5278967868346bfc52"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat2x2 mat2x2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00119">119</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga809c58677b46fc8da09f30b240c3783b"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat2x3 mat2x3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00124">124</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga3409c62fef12281e7b51089f3aab74c5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat2x4 mat2x4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00129">129</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga6dd3ec98a548755676267e59142911f8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mat3x3 mat3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00171">171</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga9a5eb78c36daa86cd1088a69f9e9e5a2"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat3x2 mat3x2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00134">134</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga35677e00b074144ba6ea0cee28b1af18"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat3x3 mat3x3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00139">139</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga93186a7c5022e2729120c1116ef98fcf"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat3x4 mat3x4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00144">144</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="gade0eb47c01f79384a6f38017ede17446"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mat4x4 mat4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00176">176</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga9a86e1287cdb117bcf729e211b74c7e0"></a>
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">typedef mediump_mat4x2 mat4x2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 columns of 2 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00149">149</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="gaaab08bfb3762813b07255a22feaf49ad"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat4x3 mat4x3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 columns of 3 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00154">154</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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</div>
<a class="anchor" id="ga723e1c8ae60f7e6c77c7dc05b05f4eb0"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_mat4x4 mat4x4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 columns of 4 components matrix of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00159">159</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

</div>
</div>
<a class="anchor" id="ga9e2b051a6341f16248ea25acdd5d89aa"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_uvec2 uvec2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00229">229</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="gaa0fbed80f2511622572de0ffbb31ac46"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_uvec3 uvec3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00234">234</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="gafe7dd95eda66797d49323fad4b63ac81"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_uvec4 uvec4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00239">239</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<a class="anchor" id="ga80139c81aa2687717598312039cea8d1"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_vec2 vec2</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>2 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00104">104</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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</div>
<a class="anchor" id="ga8a44105c47072f9ea1413f15faa31f64"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_vec3 vec3</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>3 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00109">109</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">typedef mediump_vec4 vec4</td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>4 components vector of floating-point numbers. </p>
<dl class="section see"><dt>See also:</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>

<p>Definition at line <a class="el" href="a00092_source.html#l00114">114</a> of file <a class="el" href="a00092_source.html">type.hpp</a>.</p>

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